

Eventually they die.Ī muffled guitar signals the fight’s end, and just in case you missed that someone points it out, saying, “well that’s over” or “that’s the last of ‘em.” You jog to the next hallway, emerge into the next room, and do it again. Enemies pour into the room and you duck behind cover, your foes’ fleshy bullet sponge bodies whack-a-moling in and out of view. The corridor opens to a slightly larger room filled with improbably placed waist-high walls and crates.

You shaky-cam-run through another linear tunnel, debris strategically scattered to block any would-be alternate paths. Campaign is brief, repetitive, and poorly written
